Subject: Music Backlash Date: Tue, 22 Aug 2000 21:31:40 EDT From: Jarredman@aol.com To: Knuckles@emulationzone.org > I have something else of use.Now,hidden palace music is #3 not > #10,right?Some peaple have been saying that #10 would have been a bad > ending(it is a bit depressing rythm).And sonic 2 was originally going to > have time travel,so they were also probobly going to have good future,bad > future.So maybe #10 is a bad future ending,which is unlikely,though,since > time travel was a eaely conceipt.#10 is probobly the finished version of > hidden palace Everyone by now has heard the unfinished music. But who has put the pieces of the puzzle together? Point one is very few music changes took place between the first and final versions. It could be that the Genocide City/Wood Zone/Hidden Palace Zone were assigned multiplayer music. This is very consistant: Think about it. 3 boards, three multiplayer levels, three musics. Genocide City/Wood Zone were removed early and Hidden Palace Zone was removed late. Interestingly, the Genocide City Palette follows the exact same order as the Death Egg one. This could suggest that at one point Sega planned more boards than room on the cart and cut this corner. Music #10 sounds like it could be an ending music, like when you beat Death Egg Zone. It could mean Hidden Palace Zone was tails only (How else do you explain the tails one up icon as its default which is NOT a glitch) and that the music you here in the final is a glitch for the music to be played after. After all, the music in Hidden Palace is glitchy to begin with, and when it was removed, do you think it was more glitchy? I think #10 is an ending music. It is short and slow. I doubt this is disagreeable. Where would the multi music go then? You decide.