Submitted
by: Rlan
These
6 different items were found when you leave the Special Stage
area in Debug mode. You'll find these floating around occasionally.
They don't appear to actually DO anything inparticular, but
they could possibly be names for each of the zone [Six emeralds
equals six different 'zones']
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Submitted
by: Rlan
This
'W' is also found in the Special stages in debug, and again,
has no purpose. It has been thought that it could have been
a 'Warp' to warp to different sections of a special stage.
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Submitted
by: Rlan
This
life icon is also found in the special stages debug mode, but
we know it's original purpose. In the Sonic 1 manuals it mentions
that this block gives you a 1-up, but isn't in the final.
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Submitted
by: Stealth
This
scene exists, but the colour of the font is black to fit with
the backdrop. Thanks to Sepiroth, It reads:
Programmer Yuji Naka
Plan Hirowa Yasuhara
Design Naoto Oshima
?????? Rieko Kata
Sound Producer Sho Nakamura
Sound Program Kubota (?)
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Submitted
by: Reala
This small graphic was found when you use Genecyst's tile viewer.
It was once used for the title screen, but probably taken away near
the end because it was stating the blatantly obvious. |
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Submitted
by: IceKnight
These lights were found in the Star Light Zone data, but not in
the final game. They show similar attributes to the lights found
in Sonic Crackers. |
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Submitted
by: IceKnight
This
ball was used later on as Eggmans weapon in the first level, but
was originally used for Sonic to hop onto and ride around on!
IN earlier pictures it was shown that Sonic was once able to ride
it down hills, possibly to break open walls [which the run+ down
did later on]
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Submitted by: IceKnight
These
3 small parts of machinery were found in the Star Light Zone data,
but don't appear in the final level. They were most likely just
backdrop objects rather than obstacles.
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Submitted by: Unknown
Shown
in a few prototype photographs, Sonic appeared to strike a pose
when he left the screen once you passed the sign. It was probably
taken out because it'd look too buggy if you lept over it at the
beginning, and was later on replaced by bonus point scores if
you hit certain points in the last frame.
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Submitted by: Unknown
These
4 different animation's were found in the final game, and show
a striking resemblance to the spindash in Sonic 2, possibly showing
that they were going to incorporate it into the final. On the
other hand, it may also be a warp movement from the warp tubes
in scrap brain zone, something similar to the warps found in Scrap
Brain in the Master System version.
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Submitted by: Unknown
These
animations show Sonic falling into nothingness from a great height.
These doesn't seem to be any place where they really fit in the
final, but may have been part of the special stage if you hit
a bad bumper.
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Submitted by: IceKnight
This
animation shows Sonic gasping for air while standing. This must
have been used in the Labyrinth zones, but for some unknown reason
was unused in the final. Possibly some sprite error was the cause.
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Submitted
by: Unknown
A
Sliding sprite of Sonic, looks quite similar to the one in Sonic
CD's Wacky Workbench Zone.
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Submitted
by: Esrael
From
Marble Zone, these spikes come from the side rather than the
top, and are also thinner than their counterpart.
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Submitted
by: IceKnight, Hivebrain
This
set of sprites is the "Vanishing Sonic" movement.
This seems to be what Sonic would do when he entered a special
stage if he ran past a lamp post. It's very supersonic-y, almost
like the time Warp move from Sonic CD
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Submitted
by: Hivebrain
At
one point Eggman would appear and blow up, much like Sonic 1
GG's ending, or the bad ending of Sonic CD. Unfortunately these
were never used.
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Submitted
by: Nemesis
Splats
the badnik, seen from the back of a set of Sonic Trading Cards
and also made the occasional appearance in the Sonic Archie
comic, ended up missing out on the checklist. he would hop around
Green Hill Zone.
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Submitted by: Hivebrain
These two Totem poles are very different to the final ones, they look a lot more basic, and evil. The Palette isn't the correct one however, they don't have one, so they may have been better looking than the evil smiley faces from Super Mario Bros. 2 USA like they look like currently.
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Submitted
by: Sik the Hedgehog
These tiles were found in Green Hill Zone's tileset, but are never used. They look a lot like the underground areas of the Master System's Sonic the Hedgehog game, so we can assume Sonic 1 had an underground level section at one point.
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